Understanding Craps Rolls and Outcomes

Craps rolls determine everything at the table. Roll a 7 or 11 on the come-out, and you win instantly. Roll 2, 3, or 12 and you lose. Any other number sets the point, and from there, you're chasing that number before a 7 ends your run.

You'll learn every dice combo, why some numbers pop up way more than others, and what all those dealer callouts actually mean.

What are craps rolls?

A craps roll is just the sum of two dice the shooter throws. The come-out roll kicks off each new round. Hit a 7 or 11 and Pass Line bets win. Roll 2, 3, or 12 and you lose right there. Any other number becomes the "point," and the shooter keeps rolling until that point appears again or a 7 ends the round.

The game flies by. What happens on each roll totally depends on whether you're still on the come-out or already chasing a point. Here's the basic vocabulary:

  • Craps roll: The combined total showing on both dice after a throw
  • Come-out roll: The first roll of a new round that sets everything in motion
  • Point roll: Any roll after a point number has been established

How the come-out roll works

The come-out roll launches everything. This single throw decides if you win now, lose now, or keep playing. One throw might end it all, or it might just be the start of a long run.

Come-Out Roll Result for Pass Line
7 or 11 Win immediately
2, 3, or 12 Lose immediately (called "craps")
4, 5, 6, 8, 9, or 10 That number becomes the point

Roll a 7 or 11 and Pass Line bets cash out immediately. New round starts fresh. Rolling 2, 3, or 12 is called "crapping out," though the shooter typically keeps the dice unless they seven-out later during the point phase.

Any other number? That's your point, and the dealer marks it. Now the game changes completely.

What happens during the point phase

Once you've got a point, everything flips. Now you're trying to hit that exact point number again before a 7 shows up.

Rolling the point number again is called "making the point," and it pays Pass Line bettors. Rolling a 7 first is called a "seven-out," which ends the shooter's turn and passes the dice to the next player.

  • Point number: The specific total (4, 5, 6, 8, 9, or 10) marked by the dealer after the come-out
  • Making the point: Rolling your point number before a 7 shows up
  • Seven-out: Rolling a 7 during the point phase, losing for Pass Line bettors

The point phase can last one roll or stretch into dozens. Some shooters stay hot for ages. Others seven-out fast.

All possible dice combinations in craps

Two dice give you 36 possible combos total. Once you see how these combos spread out, you'll get why some numbers hit way more than others.

Dice Total Ways to Roll It Example Combinations
2 1 1-1
3 2 1-2, 2-1
4 3 1-3, 2-2, 3-1
5 4 1-4, 2-3, 3-2, 4-1
6 5 1-5, 2-4, 3-3, 4-2, 5-1
7 6 1-6, 2-5, 3-4, 4-3, 5-2, 6-1
8 5 2-6, 3-5, 4-4, 5-3, 6-2
9 4 3-6, 4-5, 5-4, 6-3
10 3 4-6, 5-5, 6-4
11 2 5-6, 6-5
12 1 6-6

The extremes (2 and 12) only have one combo each, so they're super rare. Numbers closer to 7 have more combos, which means they pop up more often.

Why 7 is the most common roll in craps

There are six ways to roll a 7. That's more than any other number, so it hits the most. This one fact runs the whole game.

On the come-out, 7 is your friend if you're on the Pass Line. During the point phase, 7 turns into your enemy. It kills your run before you can hit your number.

That's why 7 is so weird in craps. It helps you, then it hurts you. Seven wins you money at first. Then it's the number that'll probably kill your streak once you're chasing a point.

Names of rolls in craps

Craps dealers yell out names for different rolls. Here's what they mean. Learn these and you won't look confused when dealers start shouting.

Snake eyes

Roll a 2 (both dice on 1) and that's snake eyes. Pass Line loses when this hits on the come-out.

Ace deuce

Roll a 3 (1 and 2) and that's ace deuce. Same deal—Pass Line loses on the come-out.

Yo-eleven

Dealers call 11 "yo" or "yo-eleven" to prevent confusion with "seven" in a noisy casino. Pass Line wins when this drops on the come-out.

Boxcars

Roll a 12 (double sixes) and you'll hear 'boxcars' or 'midnight.' Just like snake eyes, there's only one way to roll it out of 36 combos.

Hard way rolls

When you roll doubles to make 4, 6, 8, or 10, that's a hard way. Hard 8 means rolling 4-4 specifically, not 2-6 or 3-5. Hard way bets pay better odds because they're tougher to hit.

Easy way rolls

Hit 4, 6, 8, or 10 without doubles and that's the easy way. Rolling 3-5 for 8 is easy, while 4-4 is hard. More combos mean easy ways show up more.

How craps rolls affect common bets

Each bet type reacts differently to what the dice show. Here's what happens with the big bets.

Pass Line outcomes

Pass Line wins on 7 or 11 during the come-out. Loses on 2, 3, or 12. Once you've got a point, you win if it rolls before 7 shows. The house edge on this bet runs around 1.41%, making it one of the better options on the table.

Don't Pass outcomes

Don't Pass flips everything backwards. Win on 2 or 3 during the come-out. Push on 12. Lose on 7 or 11. During the point phase, you want 7 to show before the point does. The house edge drops to about 1.36%.

Place bet outcomes

Place bets let you pick a specific number (4, 5, 6, 8, 9, or 10) and bet it'll show before a 7. Six and 8 give you the best Place bet odds. They each have five combos working for you.

How craps rolls affect common bets

Each bet type reacts differently to what the dice show. Here's what happens with the big bets.

Pass Line outcomes

Pass Line wins on 7 or 11 during the come-out. Loses on 2, 3, or 12. Once you've got a point, you win if it rolls before 7 shows. The house edge on this bet runs around 1.41%, making it one of the better options on the table.

Don't Pass outcomes

Don't Pass flips everything backwards. Win on 2 or 3 during the come-out. Push on 12. Lose on 7 or 11. During the point phase, you want 7 to show before the point does. The house edge drops to about 1.36%.

Place bet outcomes

Place bets let you pick a specific number (4, 5, 6, 8, 9, or 10) and bet it'll show before a 7. Six and 8 give you the best Place bet odds. They each have five combos working for you.

Single-roll proposition bets

Prop bets settle on the next roll. Bigger payouts, sure. But the house edge bites harder.

Any craps

Any craps. You win if the next throw is 2, 3, or 12. Usually pays 7 to 1. True odds are 8 to 1, so the house keeps a chunk.

Any seven

Bet the next roll is a 7 and you get 4 to 1. Seven's the most common roll, so this sounds tempting. But the payout doesn't match the real odds.

Horn bet

The horn bet splits your money four ways across 2, 3, 11, and 12. One of those hits and you win that piece. The other three lose. It's wild and fast—perfect if you want quick thrills.

Hard way rolls vs easy way rolls

Hard vs. easy makes a real difference when you're betting 4, 6, 8, or 10.

Hard way means doubles. Hard 4 is 2-2. Hard 6 is 3-3. Hard 8 is 4-4. Hard 10 is 5-5. Only one combo exists for each hard way.

Easy ways are all the other combos that add up to the same number. Hard 8 (4-4) goes up against four easy combos: 2-6, 6-2, 3-5, 5-3. That's why hard ways pay better when they land. But you lose if the number comes easy or a 7 shows first.

Famous long craps rolls in history

Most rounds end fast. But some shooters hold the dice for insane amounts of time. These long runs blow people's minds because they're so rare. The probability of holding the dice for hours is extremely low, which is why such events become memorable stories passed around casino floors.

How to use roll probability in your strategy

Knowing which numbers hit most can help your betting. But look, nothing kills the house edge completely.

  • Numbers with more combinations hit more often: The 6 and 8 each have five ways to roll, making Place bets on them more likely to pay than bets on 4 or 10
  • The 7 dominates long-term: During the point phase, 7 remains the most probable outcome, so extended rolls are the exception
  • Volatility comes at a cost: Proposition bets offer excitement but carry higher house edges compared to Pass Line or Don't Pass wagers

Understanding the odds won't make you win every time. But you'll get why some bets work better than others over the long haul.

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FAQs about craps rolls

What is the worst roll in craps?

It depends on your bet. For Pass Line players, rolling 2, 3, or 12 on the come-out loses immediately. For Don't Pass bettors, rolling 7 or 11 on the come-out loses.

Can players control dice rolls in craps?

Some players practice "dice setting," believing specific grips and throws influence outcomes. Casinos make you hit the back wall with the dice. That adds enough randomness to kill any control you think you have.

What does it mean to crap out?

Crapping out means rolling 2, 3, or 12 on the come-out. Pass Line loses, but the shooter usually keeps the dice. You only pass the dice after sevening-out during the point phase.

Are online craps rolls provably fair?

At crypto casinos like JB, provably fair tech lets you check that each roll was actually random. The platform shows you cryptographic seeds before and after each roll so you can prove nothing got rigged.

How many rolls happen in an average craps round?

Rounds vary dramatically. Some end on the first roll with a 7, 11, or craps number. Others go on for dozens of rolls if the shooter dodges that 7 during the point phase.

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Craps for Beginners